Trick or Treat
A downloadable game for Windows and macOS
One Halloween night...
You are trick or treating, showing off your classic ghost costume, when you wander into a more remote part of the neighborhood. While looking around for others, you fall into a hidden hole in the ground! Where does this lead??
You wake up in a dark stone space with creepy monsters closing in on you and a spooky voice that talks from nowhere. What do you have to defend yourself? Well... this piece of candy is pretty rock solid but you'll have to be careful not to run out.
Keyboard Controls:
- Movement - arrow keys
- Jump - s-pace bar
- Sprint - shift key
- Punch - Q
- Kick - W
- Shoot candy - E
- Menu - Escape
Gamepad Controls:
- Movement - Left joystick
- Jump - B
- Sprint - Left Trigger
- Punch - A
- Kick - Y
- Shoot Candy - Right Trigger
- Menu - X
- Resume - Dpad Up
- Quit - Dpad Right
- Options - Dpad Down
- Music Volume - Left joystick horizontal
- SFX Volume - Left joystick vertical
- Restart - Dpad Left
Development log
- Post-mortemOct 28, 2022
- Development & Play-testingOct 28, 2022
Comments
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The sprite designs and animations are very nicely done. I especially like the beginning animation, which gave the story a bit of lore. I also like how the player has multiple options of attack, with the gun and the melee. I think the game would be a little better with some direction to where you should go, the level with the black walls makes it very hard to know what you should do or what the goal is. I also like the boss.
The animation for the player is really cute, although it looks like the health bar is attached to the same gamobject as the player sprite so when the player turns around the health bar does as well. I kind of wish the player moved a bit faster but that may just be personal preference. It took me a while to figure out that the final boss was a tooth with a tooth brush but its really well done. It would be nice if you had some mechanics for the final boss, like you have to make the boss hit some large pieces of candy so it gets a cavity and dies/can take damage from kicking.
I really like the cutscene at the beginning and all the assets in the game. The boss is pretty cool and I like how you have different ways of attacking (punching, kicking, shooting). The platforms are a bit blurred and I feel like they can be made more clear (but that may be due to a difference in design choice).