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The sprite designs and animations are very nicely done. I especially like the beginning animation, which gave the story a bit of lore. I also like how the player has multiple options of attack, with the gun and the melee. I think the game would be a little better with some direction to where you should go, the level with the black walls makes it very hard to know what you should do or what the goal is. I also like the boss.

The animation for the player is really cute, although it looks like the health bar is attached to the same gamobject as the player sprite so when the player turns around the health bar does as well.  I kind of wish the player moved a bit faster but that may just be personal preference. It took me a while to figure out that the final boss was a tooth with a tooth brush but its really well done. It would be nice if you had some mechanics for the final boss, like you have to make the boss hit some large pieces of candy so it gets a cavity and dies/can take damage from kicking.

I really like the cutscene at the beginning and all the assets in the game. The boss is pretty cool and I like how you have different ways of attacking (punching, kicking, shooting). The platforms are a bit blurred and I feel like they can be made more clear (but that may be due to a difference in design choice).